First Game
Learned using Godot and had my first game published. An important milestone for me as I had procrastinated for years dreaming on releasing a game. Had a lot of fun creating this game although it was quite hard to finish due to complexity and not enough skill.
Game Assets
First challenge was pretty hard. I set limit to myself not to hunt for other game assets and using the game asset available. Had to modify the assets a bit because of not enough variety for bombs, missiles, icons and UI.
Bullet Pool
Had to look on the internet for bullet pooling because of FPS drops on mobile. Besides publishing this on itch, I also had it on Android. And finally made my own algorithm just using sprite and a couple of variables. Tested it on Android 7 and was quite good it can spawn 2000 bullets at once. The algorithm was quite simple but more coding because of the bullets are handled on root world instead of individual nodes.
Also learned that WASM cannot use multi-threaded, so had to ditch threading.
Files
Space Shooter
Godot Shoot 'Em Up
Status | Prototype |
Author | jamielin |
Genre | Shooter |
Tags | Shoot 'Em Up, Space |
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